From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #9719 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Monday, September 12 2022 Volume 14 : Number 9719 Today's Subjects: ----------------- This Common Morning Habit is Damaging Your DNA ["Morning Habit" Subject: This Common Morning Habit is Damaging Your DNA This Common Morning Habit is Damaging Your DNA http://yogabirn.sa.com/IK32AlUpa5lt1OM3-3OUOKJHiEw4NTe3a9yByIVobE8j2LLoaQ http://yogabirn.sa.com/IUdTKmMnIwx4mSFI6CZPVZHkNA75q6wmE7ihBovFZYUB4s5N-A Bushnell worked at Lagoon Amusement Park for many years while attending college. He was made manager of the games department two seasons after starting. While working there, he became familiar with arcade electro-mechanical games such as Chicago Coin's racing game Speedway (1969), watching customers play and helping to maintain the machinery while learning how it worked, developing his understanding of how the game business operates. He was also interested in the Midway arcade games, where theme park customers would have to use skill and luck to ultimately achieve the goal and win the prize. He liked the concept of getting people curious about the game and from there getting them to pay the fee in order to play. While in college, he worked for several employers, including Litton Guidance and Control Systems, Hadley Ltd, and the industrial engineering department at the U of U. For several summers, he built his own advertising company, Campus Company, which produced blotters for four universities and sold advertising space around a calendar of events. He also sold copies of Encyclopedia Americana. After graduating, Bushnell had moved to California from Utah with the hopes of being hired by Disney, but the company was not in the routine practice of hiring fresh college graduates. Instead, Bushnell got a job as an electrical engineer with Ampex. At Ampex, he met fellow employee Ted Dabney and found they had common interests. Bushnell shared his ideas of creating pizza parlors filled with electronic games with Dabney, and took Dabney to the computing labs at Stanford Artificial Intelligence Laboratory to show him Spacewar. In 1969, Bushnell and Dabney formed Syzygy with the intention of producing a Spacewar clone known as Computer Space. Dabney built the prototype and Bushnell shopped it around, looking for a manufacturer. They made an agreement with Nutting Associates, a maker of coin-op trivia and shooting games, that produced a fiberglass cabinet for the unit that included a coin-slot mechanism. Computer Space was a commercial failure, though sales exceeded $3 million. Bushnell felt that Nutting Associates had not marketed the game well, and decided that his next game would be licensed to a bigger manufacturer. Bushnell also knew that the next game they developed ------------------------------ End of alt.music.moxy-fruvous digest V14 #9719 **********************************************