From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #3060 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Sunday, December 24 2017 Volume 14 : Number 3060 Today's Subjects: ----------------- Congratulations, you've been selected! ["Promo Clearing House" Subject: Congratulations, you've been selected! Congratulations, you've been selected! http://purebrox.bid/cBqu8_hCFOImWMOQJy7_72xEa1S8YrRUCmAA1jRvZKhWO_I http://purebrox.bid/9XvlFKPzFoBIwI2mF4YujjFlDfhS7TsFfKIFQKqaPHhNkPU Rare evolved from Ultimate Play the Game, which was founded in Ashby-de-la-Zouch, Leicestershire by former arcade game developers Tim and Chris Stamper. After multiple critically and commercially successful releases including Jetpac, Atic Atac, Sabre Wulf, and Knight Lore, Ultimate Play The Game was among one of the biggest UK-based video game development companies. The ZX Spectrum home computer, the platform the company usually developed games for, was only popular in the UK, and they believed that working on that platform would not be beneficial to the company's growth as they considered it a "dead end". Meanwhile, the company inspected an imported console from Japan, the Famicom, and believed that it would be an ideal future platform of choice for the company as it was more sophisticated than the Spectrum, had a worldwide market, and its cartridges had no load times. As a result, Rare was established in 1985. Its main goal was to reverse-engineer the console and investigate the codes for Famicom's games to learn more about the console's programming. With successful results, the company decided to sell the Ultimate brand to U.S. Gold, and ceased games development for the ZX Spectrum in the following year.Famicom's owner, Nintendo, once claimed that it would be impossible for their console to be decoded. Using the information the Ultimate Play the Game team learnt from Rare, the team prepared several tech demos and showed them to the Nintendo executive Minoru Arakawa in Kyoto. Impressed with their efforts, Nintendo decided to grant the Ultimate Play the Game team an unlimited budget for them to work on games for the Famicom platform. After they returned to England, they moved from Ashby-de-la-Zouch to Twycross, and established a new studio through Rare. They set ! their he adquarters in a Manor Farmhouse. Rare also set up another company known as Rare, Inc., in Miami, Florida. Headed by Joel Hochberg, the American company was involved in maintaining Rare's operation in the US and contacting major US publishers. Famicom was eventually released in the UK under the name Nintendo Entertainment System (NES).My goal at Rare was to bring products that you wouldnbt see for six to eight years and make it available as soon as possible. b Tim Stamper, founder of RareWith the unlimited budget, the Rare studio could work a large varie ------------------------------ End of alt.music.moxy-fruvous digest V14 #3060 **********************************************