From: owner-ammf-digest@smoe.org (alt.music.moxy-fruvous digest) To: ammf-digest@smoe.org Subject: alt.music.moxy-fruvous digest V14 #10109 Reply-To: ammf@fruvous.com Sender: owner-ammf-digest@smoe.org Errors-To: owner-ammf-digest@smoe.org Precedence: bulk alt.music.moxy-fruvous digest Monday, November 14 2022 Volume 14 : Number 10109 Today's Subjects: ----------------- Kid Caught in Blizzard - THIS Kept Him Alive ["Sleeping Bag" Subject: Kid Caught in Blizzard - THIS Kept Him Alive Kid Caught in Blizzard - THIS Kept Him Alive http://woodworkings.buzz/JjXIo57RKOaZW0rovV7uahnVwerQoHzwh78luiaCYKoGv3mSJA http://woodworkings.buzz/pyUFuBHABDJJbkgzBeMQO0365ChNnr9EmFnV1aGrEToPQfgT6A Sierra had cultivated a strong relationship with IBM as the IBM PC was being developed, and Wizard and the Princess was one of the first games released for the computer under the title Adventure in Serenia. Around the time of Sierra's financial difficulties, IBM offered to invest in the struggling company, with hopes of creating a game that could showcase the technical capabilities of their upcoming IBM PCjr. Roberta had wanted to build on her experience with The Wizard and the Princess with a fully animated adventure game, in a pseudo-3D world. This led to the 1984 release of King's Quest, conceived as a blend of common fairy tales that could be directly experienced as a game. Although the PCjr was considered a failure, King's Quest was ported to many other platforms and quickly rose to bestseller status. The game was considered revolutionary for its pseudo-3D elements, becoming the first adventure game to allow the player character to move in front of, behind, or over other objects on the screen. It was also the first computer game to support the 16-color EGA standard, setting a new standard for future ------------------------------ End of alt.music.moxy-fruvous digest V14 #10109 ***********************************************